Collecting, answered

What to Do With Duplicate Cards

Don't throw them away. In most collecting games duplicates are how you get the cards you actually want: trade them to another player, sell them on a market for in-game currency, or convert them into currency the game gives you for extras.

Which of those you can do depends on the game, and it is worth checking before you clear anything out. A card you convert is usually gone for good.

Four things a game can let you do with extras

Every card game handles duplicates differently, and the difference decides whether your extras are an asset or clutter. Check which of these your game has before clearing anything out.

Ways games handle duplicate cards, with examples and what each is worth
OptionHow it worksWhere you see itWorth knowing
Trade to a playerSwap your extra for a card you are missingTopps BUNT, NBA Collect, Pokémon TCG Pocket (limited)Usually the best value. The person missing it wants it more than the game does.
Sell on a marketList it at a price in in-game currencyBoxed Up, Tuned Up, Filmed UpYou can see what the card sold for before deciding.
Convert to currency or materialsThe game takes the card and pays you a fixed amountHearthstone's dust, buy-backs in collecting gamesInstant, and usually the lowest value. The card is gone for good.
NothingExtras just sit in your collectionMarvel Snap and most battle games, which never give you a second copyNothing to manage, and nothing to gain.

Three rules that hold in any game

  • Keep one of everything. Set completion counts distinct cards, so the first copy is the one that matters. Everything after that is spendable.
  • A buy-back price is a floor, not a value. It is what the game pays to make a card disappear. If other players can buy it from you, they will normally pay more.
  • Check before converting anything with a fixed supply. A card from a sold-out run cannot be reprinted, so a second copy is genuinely scarce. Cards with serial numbers are the ones to look twice at.

What duplicates are for in our games

Boxed Up, Tuned Up and Filmed Up all work the same way, and duplicates have three jobs.

Extra copies are the currency of a collection: list one on the market, trade it in for gems, or sell it back to the game.
  • The marketplace. List the extra for coins, run it as an auction, or accept an offer. Every card shows what it has actually sold for, so you can price it rather than guess.
  • Daily gem trades. Each day asks for a number of cards of a given rarity and pays gems or coins for them. This is the sink built for the stack of commons nobody wants to buy.
  • Quick sell. The game buys any card back at a fixed rate set by its rarity: 50 coins for a Bronze, 250 for a Gold, 5,000 for an Epic, 50,000 for an Ultimate. Instant, and normally the least you can get.

Which to use is usually decided by the card's supply. We measured this across 668,744 marketplace trades: below roughly 300 copies in circulation, players pay far above the buy-back, so selling to another collector is worth the wait. Above that, prices sit close to the quick-sell floor anyway, and the trades or the instant sale are the sensible options.

And if the duplicates are physical

The same logic applies with one addition: condition. Extras are worth trading at a local shop or event, selling as a bundle rather than one by one, or keeping as a spare of a card you would otherwise be afraid to handle. Bulk commons are worth very little individually, which is why most people trade them by the stack.

If you are deciding between collecting physically or digitally, the two compared covers ownership, resale and cost.

Questions people ask

What should I do with duplicate cards?
Work out which of four things your game allows, then pick. If it has player trading, duplicates are your trading stock and are worth more to someone missing that card than to you. If it has a market, list them for in-game currency. If it has a buy-back or crafting system, extras convert into currency or materials. If it has none of those, duplicates only count towards collection totals, and there is nothing to do but keep them.
Are duplicate cards worth anything?
In a game with trading or a market, yes: a duplicate is worth exactly what someone missing that card will give you, which is usually more than a buy-back pays. In a game without either, a duplicate has no value beyond your own collection count. Physically, duplicates keep whatever the card is worth on the open market, minus the fact you now have two to sell.
Should I sell or keep duplicate cards?
Sell or trade the ones you have several of, and keep one of everything. The exception is a card with a fixed supply or a low serial number, where a second copy can be worth holding, because once a run is sold out no more exist. If you are unsure, check what the card sells for before converting it — a buy-back price is a floor, not a valuation.
What do you do with duplicates in Boxed Up?
Three options. List it on the player marketplace and let another collector buy it for coins. Use it in a daily gem trade, which asks for a number of cards of a given rarity and pays gems or coins for them. Or quick-sell it back to the game for a fixed amount set by its rarity — 50 coins for a Bronze, 250 for a Gold, 5,000 for an Epic, 50,000 for an Ultimate. The market usually pays more than the quick sell, so check the card's sales history first.
Do duplicate cards count towards completing a set?
Almost never. Set completion counts distinct cards, so a second copy of one you already own adds nothing to it. That is exactly why duplicates are best spent on getting the cards you are missing, whether by trading them directly or selling them and buying what you need.